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[Tabletop] A Demo Fight in Remnants RPG
Remnants RPG is produced by Outrider Studios in Canada and can be found here: [Outrider Studios]
PREAMBLE:
THOUGHTS:
This time, Tyr was able to use his drones, which I really think turned the battle to his favour. In the last test fight between the two, Tyr lost the initiative, and so his drones deployed too late to save him from the punishing lash of Spoiler's Remnant Cutter. Because a low initiative means you telegraph all your moves to those with higher initiative scores, next time Spoiler loses the Initiative, he'll throw his Reserve into claiming the top spot and repeating the 2-Round take-down his first appearance allowed.
NEXT TIME:
Five normal warriors against a Monstrosity. MONHAN!!!
PREAMBLE:
Tyr Randall, fleeing from his former captors, has the misfortune of running into the Unnamed Spoiler. The Spoiler recognizes the markings on Tyr's freshly stolen Remnant as belonging to an old foe. From this misunderstanding, the fight is met.
Tyr rides Odhinn, a melee oriented Battle Remnant (Mecha), while the Unnamed Spoiler weilds a two-handed Remnant Cutter.
INITIATIVE:
Tyr rolls a 1. With Odhinn's Initiative of 4, he secures a 5.
The Unnamed Spoiler rolls a 4. He does not pilot a Battle Remnant, so by his own power, he achieves a 5 as well.
Since both combatants tied, it goes down to a raw resolution roll.
Tyr gets 3; Spoiler gets 1. Tyr is first.
ROUND 1:
Declaration:
Realizing the disadvantageous position he has begun the combat in, the Unnamed Spoiler uses the rocky terrain to gain a Tactical Advantage to Defence (+1) while calling upon his Monster Hunter power.
Tyr has heard stories of the Unnamed Spoiler during his time in the chain gang and won't take any chances. He calls his out drones, Hugin and Munin, in Assault Mode.
Resolution:
Hugin and Munin emerge.
Spoiler rolls 1d6 + Spirit + Spoiler (5 + 1 + 2 = 8) vs Difficulty 7 to gain Monster Hunter (+2 Defence vs large targets, +1 Attack vs large targets (Tyr/Odhinn), -1 penalty vs medium targets (Hugin and Munin), -2 penalty vs small.
The odds of this fight just got leveled.
ROUND 2:
Declaration:
Imbued with Monster Hunter, the Spoiler will ignore the drones and strike at the main Battle Remnant. He'll leap onto the outcrop he just used as cover, jump to another rock and bound off of it to perform a sailing aerial spinstrike.
Tyr will pull back defensively (All-Out Defense). He doesn't want to find out what that Remnant Cutter can do.
The drones already have their orders -- attack Spoiler.
Resolution:
The Drones attack! They have to contend with the Spoiler's formidable defence of 7, but have a team bonus of +1. They skitter around both sides of the rock to make a two-pronged attack.
Hugin rolls 1d6 + Assault + Modifiers (4 + 1 + 1 = 6) vs Defence 7 for a Miss.
Munin also gets a total of 6 and Misses also!
Tyr braces.
The Spoiler flies through the air to perform his strike! 1d6 + Body + Melee + Modifiers (2 + 1 + 2 + 1 = 6) vs Defence 8 (6 + All-Out-Defence). Doesn't even connect -- lands on another rock.
Tense!
ROUND 3:
Declaration:
The Spoiler will avoid the air and duck back into rock cover (Tactical Advantage: + 1 Defence). Calling forth another power: Cut.
Tyr will take the opportunity to assist his drones. Odhinn will draw out one of the massive quills lining its shoulders, effectively weilding a spear, and strike.
Hugin and Munin continue following orders.
Resolution:
Odhinn and the drones attack. Hugin and Munin have +1 each, while Odhinn gains a +2 for being the third combatant in a Ganging Up! maneuver.
Hugin rolls maximum! (6 + 1 + 1= 8) vs Defence 8. A glancing blow with a Lead of 0!
The total damage inflicted is Lead 0 + Weapon 2 against Spoiler's Resist of 3. Just a little dinged, but no damage done.
Munin gets the same roll... for the same result.
Odhinn is also a 6! (wow!) (6 + 3 + 2 = 11) vs Defence 10. Still a 1 point Lead!
With the Mounted Combat advantage (Battle Remnant vs human, + 1 damage), his yearning for hurting is Lead 1 + Weapon 5 + Modifier 1. OUCH. Spoiler throws his entire Reserve pool of 3 into his Resist to survive the attack and take just 1 Damage.
Spoiler is 4 Health, but at least no penalties. This is good because it lets him succeed on his roll (5 + 1 + 2 = 8) to gain Cut (+1 Attack on X Strikes. X is his Spoiler Skill.)
With no more Reserve left in the legendary Spoiler, things are looking up for Tyr... if he can keep up the pressure.
ROUND 4:
Declaration:
Those drones are dangerous. Not because of their individual bonuses, but because of the numerical advantages they're giving Tyr. Penalties be damned; one must die! Spoiler will use Cut against the one to his left and then deek out fast. At the moment, with the drones so close, Spoiler can only maintain his Tactical Advantage to Defence against Tyr.
Not happening! Tyr likes his advantage. He'll order the endangered drone (let's say Munin) to engage in an All-Out-Defence, while he tries to deal a solid blow to Spoiler.
Munin has new orders, Hugin continues the assault.
Resolution:
Munin withdraws into a defence (+2 Defence). Hugin attacks, no longer gaining that +1.
(5 + 1 = 6) vs Defence 7. Nothing.
Odhinn makes to finish this! Maximum roll! He gains +1 for being the second attacker in a Ganging Up maneuver. His attack (6 + 3 + 1 = 10) just barely lets him throw in that punishing + 5 damage modifier from his spear...
Or it would have if Spoiler didn't abandon his action in favour of an All-Out-Defence. The attack of 10 is thwarted by a Defence of 11.
Close! In hindsight, Odhinn should have used his Reserve. Overconfidence costs.
ROUND 5:
Declarations:
Maintaining his cover against Tyr's Odhinn, Spoiler will swing desperately at Hugin and attempt to bull his way out.
Tyr will switch orders: Hugin defends, Munin attacks. Odhinn will end this battle by throwing in Tyr's full +3 Reserve.
Resolution:
Hugin gains +2 Defence. Munin attacks.
(4 + 1 = 5) vs Defence 7 for nothing.
Odhinn! (3 + 3 + 1 + 3 = 10)! It's enough, or is it...
All-Out-Defence. Spoiler's whooping 11 deflects the attack... and Tyr's Reserve.
There is a tense quiet on the battlefield. The combatants stare one another down...
ROUND 6:
Declarations:
Spoiler gives himself up to fate. If it is his time to be claimed by the Lands, so be it. If this was to be the battle he'd be last remembered for, he'd give the bards something to sing. Hefting his blade up high, he points it straight at Odhinn--only at Odhinn--takes a step back and clasps hand over hand on the grip. When that spear comes, which he knows it will, he'll run up its haft and decapitate this sonofabitch Ishinari's toy.
His determination and daring moves the GM (me), into awarding an Awesome bonus of +1. The Rule of Awesome allows returns 1 point of Reserve, which you know is going to good use.
Tyr recognizes and respects valour. This need not be a fight to the death. Impressed, Tyr salutes--fist over 'heart'--and withdraws the furthest distance allowed to him (Speed 4, so let's say a backwards jog will let him cover 15m with a Motion roll). His drones are ordered to defend him in the withdrawal.
Resolution:
Tyr rolls 1d6 + SA + Motion Skill + Speed (3 + 1 + 1 + 4 = 9) vs Difficulty 8 to move competently through the full 15m through rocky terrain. Hugin and Munin shadow him cautiously, keeping their optics on Spoiler.
Spoiler... has no more action. He is left standing there with no hope of catching Tyr on the withdraw.
The fight is ended. Another day in the Broken Lands... another pair of lives touched by the brutal code that governs all.
THOUGHTS:
This time, Tyr was able to use his drones, which I really think turned the battle to his favour. In the last test fight between the two, Tyr lost the initiative, and so his drones deployed too late to save him from the punishing lash of Spoiler's Remnant Cutter. Because a low initiative means you telegraph all your moves to those with higher initiative scores, next time Spoiler loses the Initiative, he'll throw his Reserve into claiming the top spot and repeating the 2-Round take-down his first appearance allowed.
NEXT TIME:
Five normal warriors against a Monstrosity. MONHAN!!!